Aller au contenu

Filament ABS

Jcc

Membres
  • Compteur de contenus

    348
  • Inscrit(e) le

  • Dernière visite

Réputation sur la communauté

21 Bonne

À propos de Jcc

  • Rang
    Membre confirmé

Information

  • Genre
    Masculin
  • Lieu
    Azay Le Rideau (37)
  • Intérêts
    Aéro-modélisme
  • Imprimantes
    Hypercube Evo 20x20x30

Visiteurs récents du profil

Le bloc de visiteurs récents est désactivé et il n’est pas visible pour les autres utilisateurs.

  1. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut, Il te suffit d'ouvrir les deux fenêtres cote à cote et de reproduire les valeurs sur le nouveau. La 2.0 est encore en Beta mais elle est très stable pour les cartes les plus communes. Cdlt
  2. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Bravo ! Rien de compliqué, juste de la méthode. Maintenant que tu es au top, tu pourras tester la 2.0 qui apporte énormément de fonctions avancées. cdlt
  3. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut, Oui mais non. Si tu choisis la bonne carte et éventuellement la bonne config (EFB, EEF, etc ...) tu ne dois rien modifier là. Sans quoi, tu auras un soucis avec la thermistance par exemple. cdlt
  4. Jcc

    Imprimante double extrusion

    Salut, Pour le dual extrusion, je te conseille d'éviter la double buse.. C'est très chiant à régler et faut tout le temps y être après. cdlt
  5. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut, Sur ma 1.18, j'avais fait ca : // @section lcd /** * LCD LANGUAGE * * Select the language to display on the LCD. These languages are available: * * en, an, bg, ca, cn, cz, cz_utf8, de, el, el-gr, es, eu, fi, fr, fr_utf8, gl, * hr, it, kana, kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, sk_utf8, * tr, uk, zh_CN, zh_TW, test * * :{ 'en':'English', 'an':'Aragonese', 'bg':'Bulgarian', 'ca':'Catalan', 'cn':'Chinese', 'cz':'Czech', 'cz_utf8':'Czech (UTF8)', 'de':'German', 'el':'Greek', 'el-gr':'Greek (Greece)', 'es':'Spanish', 'eu':'Basque-Euskera', 'fi':'Finnish', 'fr':'French', 'fr_utf8':'French (UTF8)', 'gl':'Galician', 'hr':'Croatian', 'it':'Italian', 'kana':'Japanese', 'kana_utf8':'Japanese (UTF8)', 'nl':'Dutch', 'pl':'Polish', 'pt':'Portuguese', 'pt-br':'Portuguese (Brazilian)', 'pt-br_utf8':'Portuguese (Brazilian UTF8)', 'pt_utf8':'Portuguese (UTF8)', 'ru':'Russian', 'sk_utf8':'Slovak (UTF8)', 'tr':'Turkish', 'uk':'Ukrainian', 'zh_CN':'Chinese (Simplified)', 'zh_TW':'Chinese (Taiwan)', test':'TEST' } */ #define LCD_LANGUAGE fr /** * LCD Character Set * * Note: This option is NOT applicable to Graphical Displays. * * All character-based LCDs provide ASCII plus one of these * language extensions: * * - JAPANESE ... the most common * - WESTERN ... with more accented characters * - CYRILLIC ... for the Russian language * * To determine the language extension installed on your controller: * * - Compile and upload with LCD_LANGUAGE set to 'test' * - Click the controller to view the LCD menu * - The LCD will display Japanese, Western, or Cyrillic text * * See http://marlinfw.org/docs/development/lcd_language.html * * :['JAPANESE', 'WESTERN', 'CYRILLIC'] */ #define DISPLAY_CHARSET_HD44780 JAPANESE /** * LCD TYPE * * Enable ULTRA_LCD for a 16x2, 16x4, 20x2, or 20x4 character-based LCD. * Enable DOGLCD for a 128x64 (ST7565R) Full Graphical Display. * (These options will be enabled automatically for most displays.) * * IMPORTANT: The U8glib library is required for Full Graphic Display! * https://github.com/olikraus/U8glib_Arduino */ //#define ULTRA_LCD // Character based #define DOGLCD // Full graphics display /** * SD CARD * * SD Card support is disabled by default. If your controller has an SD slot, * you must uncomment the following option or it won't work. * */ #define SDSUPPORT /** * SD CARD: SPI SPEED * * Enable one of the following items for a slower SPI transfer speed. * This may be required to resolve "volume init" errors. */ //#define SPI_SPEED SPI_HALF_SPEED //#define SPI_SPEED SPI_QUARTER_SPEED //#define SPI_SPEED SPI_EIGHTH_SPEED /** * SD CARD: ENABLE CRC * * Use CRC checks and retries on the SD communication. */ //#define SD_CHECK_AND_RETRY // // ENCODER SETTINGS // // This option overrides the default number of encoder pulses needed to // produce one step. Should be increased for high-resolution encoders. // //#define ENCODER_PULSES_PER_STEP 1 // // Use this option to override the number of step signals required to // move between next/prev menu items. // //#define ENCODER_STEPS_PER_MENU_ITEM 5 /** * Encoder Direction Options * * Test your encoder's behavior first with both options disabled. * * Reversed Value Edit and Menu Nav? Enable REVERSE_ENCODER_DIRECTION. * Reversed Menu Navigation only? Enable REVERSE_MENU_DIRECTION. * Reversed Value Editing only? Enable BOTH options. */ // // This option reverses the encoder direction everywhere. // // Set this option if CLOCKWISE causes values to DECREASE // //#define REVERSE_ENCODER_DIRECTION // // This option reverses the encoder direction for navigating LCD menus. // // If CLOCKWISE normally moves DOWN this makes it go UP. // If CLOCKWISE normally moves UP this makes it go DOWN. // //#define REVERSE_MENU_DIRECTION // // Individual Axis Homing // // Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu. // //#define INDIVIDUAL_AXIS_HOMING_MENU // // SPEAKER/BUZZER // // If you have a speaker that can produce tones, enable it here. // By default Marlin assumes you have a buzzer with a fixed frequency. // //#define SPEAKER // // The duration and frequency for the UI feedback sound. // Set these to 0 to disable audio feedback in the LCD menus. // // Note: Test audio output with the G-Code: // M300 S<frequency Hz> P<duration ms> // //#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 //#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // // CONTROLLER TYPE: Standard // // Marlin supports a wide variety of controllers. // Enable one of the following options to specify your controller. // // // ULTIMAKER Controller. // //#define ULTIMAKERCONTROLLER // // ULTIPANEL as seen on Thingiverse. // //#define ULTIPANEL // // PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3) // http://reprap.org/wiki/PanelOne // //#define PANEL_ONE // // MaKr3d Makr-Panel with graphic controller and SD support. // http://reprap.org/wiki/MaKr3d_MaKrPanel // //#define MAKRPANEL // // ReprapWorld Graphical LCD // https://reprapworld.com/?products_details&products_id/1218 // //#define REPRAPWORLD_GRAPHICAL_LCD // // Activate one of these if you have a Panucatt Devices // Viki 2.0 or mini Viki with Graphic LCD // http://panucatt.com // //#define VIKI2 //#define miniVIKI // // Adafruit ST7565 Full Graphic Controller. // https://github.com/eboston/Adafruit-ST7565-Full-Graphic-Controller/ // //#define ELB_FULL_GRAPHIC_CONTROLLER // // RepRapDiscount Smart Controller. // http://reprap.org/wiki/RepRapDiscount_Smart_Controller // // Note: Usually sold with a white PCB. // //#define REPRAP_DISCOUNT_SMART_CONTROLLER // // GADGETS3D G3D LCD/SD Controller // http://reprap.org/wiki/RAMPS_1.3/1.4_GADGETS3D_Shield_with_Panel // // Note: Usually sold with a blue PCB. // //#define G3D_PANEL // // RepRapDiscount FULL GRAPHIC Smart Controller // http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller // #define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER // // MakerLab Mini Panel with graphic // controller and SD support - http://reprap.org/wiki/Mini_panel // //#define MINIPANEL // // RepRapWorld REPRAPWORLD_KEYPAD v1.1 // http://reprapworld.com/?products_details&products_id=202&cPath=1591_1626 // // REPRAPWORLD_KEYPAD_MOVE_STEP sets how much should the robot move when a key // is pressed, a value of 10.0 means 10mm per click. // //#define REPRAPWORLD_KEYPAD //#define REPRAPWORLD_KEYPAD_MOVE_STEP 1.0 // // RigidBot Panel V1.0 // http://www.inventapart.com/ // //#define RIGIDBOT_PANEL // // BQ LCD Smart Controller shipped by // default with the BQ Hephestos 2 and Witbox 2. // //#define BQ_LCD_SMART_CONTROLLER // // Cartesio UI // http://mauk.cc/webshop/cartesio-shop/electronics/user-interface // //#define CARTESIO_UI // // ANET and Tronxy Controller supported displays. // //#define ZONESTAR_LCD // Requires ADC_KEYPAD_PIN to be assigned to an analog pin. // This LCD is known to be susceptible to electrical interference // which scrambles the display. Pressing any button clears it up. // This is a LCD2004 display with 5 analog buttons. //#define ANET_FULL_GRAPHICS_LCD // Anet 128x64 full graphics lcd with rotary encoder as used on Anet A6 // A clone of the RepRapDiscount full graphics display but with // different pins/wiring (see pins_ANET_10.h). // // LCD for Melzi Card with Graphical LCD // //#define LCD_FOR_MELZI // // CONTROLLER TYPE: I2C // // Note: These controllers require the installation of Arduino's LiquidCrystal_I2C // library. For more info: https://github.com/kiyoshigawa/LiquidCrystal_I2C // // // Elefu RA Board Control Panel // http://www.elefu.com/index.php?route=product/product&product_id=53 // //#define RA_CONTROL_PANEL // // Sainsmart YW Robot (LCM1602) LCD Display // // Note: This controller requires F.Malpartida's LiquidCrystal_I2C library // https://bitbucket.org/fmalpartida/new-liquidcrystal/wiki/Home // //#define LCD_I2C_SAINSMART_YWROBOT // // Generic LCM1602 LCD adapter // //#define LCM1602 // // PANELOLU2 LCD with status LEDs, // separate encoder and click inputs. // // Note: This controller requires Arduino's LiquidTWI2 library v1.2.3 or later. // For more info: https://github.com/lincomatic/LiquidTWI2 // // Note: The PANELOLU2 encoder click input can either be directly connected to // a pin (if BTN_ENC defined to != -1) or read through I2C (when BTN_ENC == -1). // //#define LCD_I2C_PANELOLU2 // // Panucatt VIKI LCD with status LEDs, // integrated click & L/R/U/D buttons, separate encoder inputs. // //#define LCD_I2C_VIKI // // SSD1306 OLED full graphics generic display // //#define U8GLIB_SSD1306 // // SAV OLEd LCD module support using either SSD1306 or SH1106 based LCD modules // //#define SAV_3DGLCD #if ENABLED(SAV_3DGLCD) //#define U8GLIB_SSD1306 #define U8GLIB_SH1106 #endif // // CONTROLLER TYPE: Shift register panels // // 2 wire Non-latching LCD SR from https://goo.gl/aJJ4sH // LCD configuration: http://reprap.org/wiki/SAV_3D_LCD // //#define SAV_3DLCD // // TinyBoy2 128x64 OLED / Encoder Panel // //#define OLED_PANEL_TINYBOY2 // // Makeboard 3D Printer Parts 3D Printer Mini Display 1602 Mini Controller // https://www.aliexpress.com/item/Micromake-Makeboard-3D-Printer-Parts-3D-Printer-Mini-Display-1602-Mini-Controller-Compatible-with-Ramps-1/32765887917.html // //#define MAKEBOARD_MINI_2_LINE_DISPLAY_1602 // // MKS MINI12864 with graphic controller and SD support // http://reprap.org/wiki/MKS_MINI_12864 // //#define MKS_MINI_12864 // // Factory display for Creality CR-10 // https://www.aliexpress.com/item/Universal-LCD-12864-3D-Printer-Display-Screen-With-Encoder-For-CR-10-CR-7-Model/32833148327.html // // This is RAMPS-compatible using a single 10-pin connector. // (For CR-10 owners who want to replace the Melzi Creality board but retain the display) // //#define CR10_STOCKDISPLAY // // MKS OLED 1.3" 128x64 FULL GRAPHICS CONTROLLER // http://reprap.org/wiki/MKS_12864OLED // // Tiny, but very sharp OLED display // If there is a pixel shift, try the other controller. // //#define MKS_12864OLED // Uses the SH1106 controller (default) //#define MKS_12864OLED_SSD1306 // Uses the SSD1306 controller // Silvergate GLCD controller // http://github.com/android444/Silvergate // //#define SILVER_GATE_GLCD_CONTROLLER
  6. Jcc

    Raccordement 12v LED

    Salut, Si ta printeuse est sous marlin, Le plus simple c'est d'utiliser un mosfet type IRF520. Il s'intercale entre le 12V et ton ruban et il est connecté à la carte mère. (prise servo) Après tu pilotes tes led avec le G-code. cdlt
  7. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut, Quelques vidéos très intéressantes : https://www.youtube.com/channel/UCcV7E7uELxV5k2W3i2dFKAw cdlt
  8. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut. Commenter c'est mettre les //; décommenter c'est les retirer. Effectivement, tu devras retirer ton actuel écran pour activer le nouveau. Il y a surement un truc activé qui traine et qui provoque l'erreur, rien de grave. cdlt
  9. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Il,te faudra commenter celui que tu as actuellement
  10. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut Vérifie que seul le Full graphic est décommenté. cdlt
  11. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Oui !!!!!!!!!!!!!! lol ! Ca va être chaud la config du Marlin ! Bisous
  12. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Oui c'est ca. Le Pinout te donne la fonction ou les informations (comme le n° du pin) de chaque prise de ta carte. cdlt
  13. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Le pinout c'est ca : Ca c'est simplement utile mais cela n'a pas de nom. Ca c'est pour placer les cavaliers en fonction des drivers choisis. Au fait tu as pris lesquels ? cdlt
  14. Jcc

    8 bits GT2560-MKS Gen 1.4 Marlin 1.1.9

    Salut Avec ce lien tu auras le pinout. Met le de coté. https://fr.aliexpress.com/item/5pcs-lot-626ZZ-3d-printer-stepper-motor-bearing-axletree-roller-bearings-single-row-bearing-Deep-Groove/32771454525.html?src=google&amp;albslr=229092057&amp;src=google&amp;albch=shopping&amp;acnt=494-037-6276&amp;isdl=y&amp;slnk=&amp;plac=&amp;mtctp=&amp;albbt=Google_7_shopping&amp;aff_platform=google&amp;aff_short_key=UneMJZVf&amp;&amp;albcp=1633544866&amp;albag=64936066280&amp;trgt=296904914040&amp;crea=fr32771454525&amp;netw=u&amp;device=c&amp;gclid=CjwKCAiAodTfBRBEEiwAa1hauimaZcpV2s4a86xlTAmOj7-JYkCvwMaAVVwu2c54Sx4J0aoaEhsk1RoCMqsQAvD_BwE&amp;gclsrc=aw.ds cdlt
×